01:32:54:276NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Coroutine:Run()
01:32:54:296NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Coroutine:Run()
01:32:54:297NoneAmplitude.Framework version 2.3.107.
Amplitude.Mercury.Application:OnApplicationStarting()
01:32:54:297NoneStarting the application, version is V0.13.0124-S2, RELEASE (64-bit Standalone, build: 118376)...
Amplitude.Mercury.Application:OnApplicationStarting()
01:32:54:297NoneMultiplayer cross-compatibility version is ea7022b246ae3d6c5948a9ebc6ef7109.
Amplitude.Framework.Application+d__116:MoveNext()
01:32:54:392NoneParsing the command line arguments...
Amplitude.Coroutine:Run()
01:32:54:395NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...
Amplitude.Framework.Application:LoadRegistry()
01:32:54:400NoneRegistry file 'C:\Users\dylan\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistry()
01:32:54:400NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Coroutine:Run()
01:32:54:525NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:54:525NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:54:527NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:54:532NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:54:532NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:54:534NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:54:545NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Coroutine:Run()
01:32:54:564NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Coroutine:Run()
01:32:54:659NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
01:32:54:659NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Coroutine:Run()
01:32:54:667NoneUsing digital distribution credentials: 'DylanJack', 0x011000010393bebb, Steam.
Amplitude.Coroutine:Run()
01:32:54:667NoneUsing digital distribution current game language: 'english'.
Amplitude.Coroutine:Run()
01:32:54:667NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:54:668NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:54:796NoneSimulation: Entity contract count: 38 / 63.
Amplitude.Framework.Simulation.SimulationController:Initialize()
01:32:54:798NoneInitializing the Wwise sound engine...
Amplitude.Coroutine:Run()
01:32:54:814NoneSound engine initialized.
Amplitude.Coroutine:Run()
01:32:54:816NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Coroutine:Run()
01:32:54:950NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Coroutine:Run()
01:32:54:950NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Coroutine:Run()
01:32:54:950NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Coroutine:Run()
01:32:54:952NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:54:952NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:54:952NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:029NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:029NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:050NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:076NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Coroutine:Run()
01:32:55:076NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Coroutine:Run()
01:32:55:076NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Coroutine:Run()
01:32:55:077NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Coroutine:Run()
01:32:55:077NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Coroutine:Run()
01:32:55:077NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Coroutine:Run()
01:32:55:080NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
01:32:55:081None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()
01:32:55:112NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:127NoneSteamworks successfully initialized.
Amplitude.Coroutine:Run()
01:32:55:130NoneScanning assemblies for subclasses of Message...
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
01:32:55:141NoneScanned 84 assemblies in 11 ms.
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)
01:32:55:155NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:155NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:155NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:175NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:238NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:238NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:238NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:238NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:238NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:254NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:255NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:255NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:255NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:255NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:347NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize
Amplitude.UI.Renderers.UIRenderingManager:Load()
01:32:55:349NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:349NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:349NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:350NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:350NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:350NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:350NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:32:55:376NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:685NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
01:32:55:685NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32
Amplitude.Graphics.Text.FontAtlasRenderer:Load()
01:32:55:710NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Application+d__95:MoveNext()
01:32:55:711None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Application+d__95:MoveNext()
01:32:55:720NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:32:55:810NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
01:32:55:811NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Coroutine:Run()
01:32:55:812NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Coroutine:Run()
01:32:55:880UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
01:32:55:926NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Coroutine:Run()
01:32:55:929NoneNo downloadable content was found.
Amplitude.Coroutine:Run()
01:32:55:929NoneThe audio manager is ready.
Amplitude.Coroutine:Run()
01:32:56:063NoneMovie start after 0.9823643
Amplitude.Coroutine:Run()
01:32:56:066NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
01:32:56:066NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
01:32:56:066NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
01:32:56:066NoneCannot get achievement (name: 'AchAllyCount1') from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
01:32:56:067NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
01:32:56:067NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()
01:33:00:410NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Coroutine:Run()
01:33:00:410NoneMovie end after 5.3294649
Amplitude.Coroutine:Run()
01:33:00:411NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:00:411NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:00:411NoneAssetDatabase.AssetBundles LipsyncData.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:00:411NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:00:411NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:00:431NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:00:432NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:00:435NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:00:437NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:00:438NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:00:439NoneAssetDatabase.AssetBundles OutgameViews.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:00:445NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:00:518None[ANALYTICS] GameSessionCreated event Initialized
Amplitude.Mercury.Application+d__37:MoveNext()
01:33:00:520NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Coroutine:Run()
01:33:00:521NoneLoading runtime module '', 'Project Mercury'...
Amplitude.Coroutine:Run()
01:33:00:626NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:06:209NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:279NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:279NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:279NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:280NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:280NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:280NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:280NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.
Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)
01:33:06:838NoneSpent 6.3169812 second(s) loading 1 module plugin(s).
Amplitude.Coroutine:Run()
01:33:06:847NoneApplication started.
Amplitude.Framework.Application+d__116:MoveNext()
01:33:06:859NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
01:33:06:929UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:07:197UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.
Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.Interactables.UIScrollView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext() Amplitude.Coroutine:Run() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:07:252None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found
Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()
01:33:08:638UI Steam[UI] Finished loading out-game windows windows in 1.5 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:08:647NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:11:793NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:11:845NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
01:33:11:847NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
01:33:11:848NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
01:33:11:848NoneInitializing order policies...
Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)
01:33:11:849NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
01:33:11:852NoneSession has been opened.
Amplitude.Coroutine:Run()
01:33:11:852NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
01:33:11:852NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
01:33:11:855None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'
Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:11:877NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:13:932NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:932NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:932NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:932NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:933NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:933NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:933NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:933NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:933NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:934NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:940NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:941NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:941NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:941NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:941NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:942NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:942NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:942NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:942NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:942NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:942NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:943NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:947NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:947NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:948NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:948NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:948NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:948NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:949NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:950NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:954NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:954NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:955NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:955NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:955NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:955NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:955NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:13:956NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()
01:33:18:330NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
01:33:18:335UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:18:485None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:18:593NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
01:33:18:660NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
01:33:18:660NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session+d__51:MoveNext()
01:33:18:660NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Coroutine:Run()
01:33:18:665NoneOpening the session, hosting an offline game...
Amplitude.Coroutine:Run()
01:33:18:673NoneSession has been opened.
Amplitude.Coroutine:Run()
01:33:18:673NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
01:33:18:673NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)
01:33:19:311NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:19:311NoneAssetDatabase.MountAllAvailableAssetBundles
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:19:312NoneAssetDatabase.AssetBundles Automation.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:19:313NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:19:314NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:19:315NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:19:317NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:19:943NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:19:946NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:19:947NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:19:947NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:329NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:332NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:414NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:416NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:800NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:803NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:803NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:803NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:804NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:805NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:805NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:805NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:20:805NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:20:805NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:351NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:21:354NoneAssetDatabase.AssetBundles Scenario.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:355NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:21:356NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:357NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:21:358NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:359NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:21:360NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:363NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:21:364NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:367NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:21:368NoneAssetDatabase.AssetBundles UI_Textures.Manifest
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
01:33:21:368NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)
Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:378UI Steam[UI] Finished loading in-game windows windows in 3.8 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:381NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Coroutine:Run()
01:33:22:391NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
01:33:22:987NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:990NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:996NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:997NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:997NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:997NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:997NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:997NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:22:998NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:000None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:001NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:001NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:004NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:004NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:004NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:004NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:004NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:004NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:005NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:016NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)
01:33:23:016NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
01:33:23:016NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
01:33:23:016NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?
Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()
01:33:23:029NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)
01:33:23:113None[Sandbox] The sandbox thread has been started.
System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(System.Reflection.MonoParameterInfo)
01:33:23:114None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:114None[ANALYTICS] GameSessionCreated event raised
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:121NoneBackground worker has returned.
Amplitude.Coroutine:Run()
01:33:23:121NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Coroutine:Run()
01:33:23:145NoneStart AI players...
Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()
01:33:23:145NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_shutdown:Invoke()
01:33:23:153NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:154NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:154NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:154NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.
Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:23:346NoneAI players started. Check for a save to load...
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_shutdown:Invoke()
01:33:23:346NoneLoading AI save: quick-save.AI.bin
Amplitude.Mercury.AI.AIController:StartAIAsync()
01:33:23:391NoneAI players ready to run.
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_shutdown:Invoke()
01:33:25:606NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:606NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:606NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:25:607NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()
01:33:28:312NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Coroutine:Run()
01:33:28:726NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.
Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()
01:33:28:726NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
01:33:28:726NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Coroutine:Run()
01:33:29:019NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:29:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:905None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:953NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:953None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()
01:33:29:953None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:953NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:953NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:953NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:963NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:964None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:964NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:964None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:29:991NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:020NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
01:33:30:046NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:30:049NoneIssue with audio readback : guard value is incorrect (0) != (123456789)
Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
01:33:31:414NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
01:33:32:066NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:32:715NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:33:347NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Coroutine:Run()
01:33:34:027NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Coroutine:Run()
01:33:34:837NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:35:649NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:36:175NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:36:176NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
01:33:36:176NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
01:33:36:176NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
01:33:38:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:38:440NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
01:33:38:440NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
01:33:38:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
01:33:39:113NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:39:653NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:39:687NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:39:808NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:39:848NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:39:884NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:39:953NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:39:953NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:39:953NoneExtracting MeshContent VFX_Ring_002
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:39:953NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:39:990NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:40:032NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:40:152NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:40:229NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:40:229NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:40:229NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:40:229NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:40:230NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:40:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:40:545NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:40:545NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Coroutine:Run()
01:33:40:545NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Coroutine:Run()
01:33:40:545NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Coroutine:Run()
01:33:40:933NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:40:963NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:41:047NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:41:047NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:41:047NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:41:064NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:41:163NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:41:275NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:41:390NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:41:483NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:41:493NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:41:493NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:41:499NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Coroutine:Run()
01:33:44:598NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 19059 ms
Amplitude.Coroutine:Run()
01:33:44:604UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__53:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:627NonePresentation has been started.
Amplitude.Coroutine:Run()
01:33:44:628NonePresentation has been presented.
Amplitude.Coroutine:Run()
01:33:44:836NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:836NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:836NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:44:837NoneTrying to get a datatable element from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:45:056NoneActionType 'UnlockBuyoutWithPopulation' does not exist
System.Net.Http.Headers.TryParseDelegate`1:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:45:160UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.2 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__30:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
01:33:46:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
01:33:46:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
01:33:46:888NoneThe AI decision process took 1.7 seconds to be executed (1.7 seconds of AI processing and 0.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
01:33:47:000None[Empire 1] Exploration behavior of army 2547 can't find any valid target.
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)
01:33:47:024NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
01:33:47:050NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
01:33:47:054None[Empire 4] Exploration behavior of army 4220 can't find any valid target.
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)
01:33:47:089None[Empire 6] Exploration behavior of army 2380 can't find any valid target.
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)
01:33:47:215None[Empire 1] Exploration behavior of army 2547 can't find any valid target.
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)
01:33:47:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
01:33:47:262NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
01:33:47:265None[Empire 4] Exploration behavior of army 4220 can't find any valid target.
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)
01:33:47:291None[Empire 6] Exploration behavior of army 2380 can't find any valid target.
Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1+LeafFunction:Invoke(System.Reflection.MonoParameterInfo)
01:33:47:468NoneObject reference not set to an instance of an object.
Amplitude.Mercury.Simulation.ArmyStealTerritoryAction:OnEntityActionFinish() Amplitude.Mercury.Simulation.ArmyStealTerritoryAction:OnEntityActionFinish() Amplitude.Mercury.Simulation.ArmyStealTerritoryAction:OnTurnEnd() Amplitude.Mercury.Simulation.ActionController:ProcessPass(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Mercury.Sandbox.SandboxState_ScenarioEditionMain:Run() Amplitude.Framework.FiniteStateMachine:Update() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(System.Reflection.MonoParameterInfo) System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Xml.Serialization.XmlSerializationFixupCallback:Invoke(System.Reflection.MonoParameterInfo)